Association News

Vegas Futurities Feature New Judge Incentive at 2026 All-Star Super Sort

Debuting Nov. 20–22 at the South Point, the Judge Incentive brings updated Pro and Non-Pro Futurity rules, including one-futurity-horse teams, new ride limits and $3,000 added in each class.

By RSNC Staff

Nov. 20–22South Point, Las Vegas
100Points possible
1Futurity horse per team
$3,000Added per class

The Format

The Pro and Non-Pro Futurities at the Cinch RSNC All-Star Super Sort add an optional Judge Incentive this year, built to reward both production and stockmanship. Head count is still the primary factor, but execution, positioning, cattle control and the overall quality of the run all shape the final score.

The system pairs objective production scoring with a judge's evaluation of horsemanship and cattle management, marking individual moments of execution as well as the overall quality and difficulty of each run.

Who's judged: The futurities are paid on the average. The 100-point judged scoring system applies only to futurity horses entered in the optional Judge Incentive.

Class Information

The All-Star Super Sort runs Nov. 20–22, 2026, at the South Point in Las Vegas, with two futurity classes.

Team Rules

  • Each team is one futurity horse and one Futurity Partner, whether or not the futurity horse is entered in the Judge Incentive.
  • The futurity horse must sort the first cow.
  • A futurity horse may be ridden only once per futurity.


Pro Futurity

Non-Pro Futurity

Team Handicap

#18 HC

#10 HC

Rider Ratings

#7 floor (contestants can ride up)

#6 cap

Entry Fee—Futurity Horse

$100 per ride

$100 per ride

Entry Fee—Futurity Partner

$75 per ride

$75 per ride

Ride Limit (per rider)

4 on futurity horses + 4 as a Partner

4 on futurity horses + 4 as a Partner

Added Money (Average)

$2,000

$2,000

Class Payback

60%

60%

Places Paid

1 per 10 teams

1 per 10 teams

Side Pots

Judge Incentive (Optional)
$50per futurity horse
$500added per class
60%payback
1 per 10places paid
APHA Chrome Cash Side Pot
$60per futurity horse
$500added per class
50%payback
1 per 10places paid
Important: Chrome Cash horses must be APHA registered, and APHA registration papers must be submitted with the entry for the horse to be eligible.

Scoring Summary: 100 Points

Head CountObjective
40
Gate WorkBase 10
20
Sorting / Herd WorkBase 10
20
Eye AppealBase 5
10
Degree of DifficultyBase 5
10
Total: 100 points
CategoryMaximumBase ScoreMethod
Head Count40—Objective—cattle sorted
Gate Work2010+1 / 0 / −1 per gate opportunity
Sorting / Herd Work2010+1 / 0 / −1 per herd opportunity
Eye Appeal105Single overall mark, +3 to −3
Degree of Difficulty105Single overall mark, +3 to −3
Total Possible100

Head Count: 40 Points

Head count points are awarded solely on the number of cattle correctly sorted within the time limit.

Head Sorted → Points
10 head40
9 head38
8 head36
7 head34
6 head32
5 head30
4 head28
3 head26
2 head24
1 head22
0 head20
No Time: A run that results in a No Time receives a total score of zero and is not eligible to place.

Gate Work: 20 Points

10base score
+1 / 0 / −1each time the futurity horse works the gate
0–20final score range

When Is Gate Work Scored?

A scoring opportunity occurs each time the futurity horse actively controls or defends the gate position. Gate scoring ends when the futurity horse transitions into the sorting position.

MarkCriteria
+1Above-average move with good positioning, handle and smooth execution.
0Functional and adequate execution.
−1Excessive force, poor position, poor handle or panic.

Sorting / Herd Work: 20 Points

10base score
+1 / 0 / −1each time the futurity horse works the herd
0–20final score range

When Is Sorting / Herd Work Scored?

A scoring opportunity occurs each time the futurity horse actively establishes and holds the sorting position to separate or control a cow from the herd. Herd scoring ends when the futurity horse transitions back to the gate position.

MarkCriteria
+1Above-average move with good positioning, handle and smooth execution.
0Functional and adequate execution.
−1Excessive force, poor position, poor handle or panic.

Eye Appeal: 10 Points

5base score
+3 to −3one overall mark
0–10final score range

How Is Eye Appeal Scored?

The judge evaluates the overall visual quality and presence of the run.

MarkCriteria
+1Polished, confident, controlled and smooth execution.
0Functional and adequate presentation.
−1Rough, chaotic, stiff or visibly unorganized execution.

Degree of Difficulty: 10 Points

The judge awards a single overall mark based on the overall degree of difficulty of the run.

5base score
+3 to −3one overall mark
5 + markfinal score (a +2 mark = 7)
MarkCriteria
+3Exceptional difficulty—extreme cattle pressure or highly challenging situations handled with complete control.
+2Well above average difficulty—significant cattle pressure or challenging situations handled successfully.
+1Above average difficulty—higher-level cattle pressure, challenging situations or strategic difficulty handled successfully.
0Average level of difficulty.
−1Below average difficulty, or failure to manage challenging situations effectively.
−2Well below average difficulty—minimal challenge presented, or repeated failure to manage cattle pressure.
−3Very low difficulty—little to no challenge presented, or loss of control in challenging situations.

Calculating the Final Score

The final score is the sum of all five category scores, for a maximum of 100 points. Here's how a sample run adds up (for illustration only):

Category

Calculation

Score

Head Count

8 head sorted

36

Gate Work

Base 10, three +1 marks, one −1 mark

12

Sorting / Herd Work

Base 10, two +1 marks, one −1 mark

11

Eye Appeal

Base 5, +1

6

Degree of Difficulty

Base 5, +2 mark

7

Total Score


72 / 100

Ready for Vegas?

Check the event flyer and reserve your stalls.

Rules are subject to change at the discretion of RSNC management. The judge's decision is final.